![]() Importing the Blender Model with Texture in Three.js Make sure to export it as Type: Geometry and include UVs: You should now be able to select Three (JSON) from the File -> Export dialog. You need to install the Three.js Blender Export plugin from the Threejs GitHub repo:Ĭopy the io_three directory to your Blender/2.7x/scripts/addons directory, and activate the plugin in the File -> User Preferences -> Add-ons Dialog (search for Three.js). This has the benefit that we can export a single object in Blender, and thus only need to load one file for the geometry, and one file for the texture image later in Threejs. ![]() I also like to use a single texture map that I subdivide for each previously individual model, each quadrant gets its own model. ![]() In Blender, you select all the objects and press CTRL + J (Join). ![]() So if you have a castle consisting of individual models - the outer wall, and two towers - join them into a single object. I like to bundle several models directly within Blender to a single one. I’ll walk you through the process of exporting the model in Blender to a Threejs compatible JSON format, and importing it correctly in Threejs with its texture. It’s great with creating and manipulating 3D objects, but it only ships with standard geometry (cubes, spheres, etc.), so at some point, you ‘ll want to import your own 3D model to Threejs. Three.js is the de-facto standard when working with 3D in the browser. ![]()
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